![]() ![]() Units you deploy into battle can equip these and boost their stats and gain certain skills. For each game in the series we have a rep, except for FE3 given its a sequel without a new MC -thought it would have been extremely brave of them to have put Kris in here. ![]() It’s a neat mechanic and the primary function of this game, like 3H’s academia and Awakefates’ partnering and child minmaxing simulator (blah blah yeah FE4 had this we know). The overall package might be a serviceable title, however after having played every other mainline Fire Emblem I just can’t help but feel as though most aspects of this were half baked.įirstly, the namesake of the game. ![]() I don't know if it's a translation thing or if the original script is as bad or what but we're in dire need of some new material, Kaga help us. I need someone else to come in and pull in the reins on whatever writers and scenario staff is on these projects because dear god I felt embarrassed at times going through the main scenario of this. Cynical, but on the other hand sometimes it's a lot more fun to just be a hater: I thought a lot of this game was fucking dumb and not in a fun sense. What's left is a main plot that feels like the weakest since.actually only since Revelations so it hasn't been too long but it left a lot to be desired. Here it just felt it was more worth it to not pay attention to certain mechanics post battle mechanics for a few battles, otherwise I'd just be wasting time in menus, management and minutiae for no reason. I never truly felt like I conquered the game, and some other FEs have made me feel similarly, but I've been interested in going back and tackling at later dates (maybe Thracia someday.). However in Engage's case so much of its mechanics feel like they're. Not every mechanic needs to be fine-tuned to be as balanced as possible, sometimes it pays to be a bit busted. Other games do this as well obviously, including titles throughout Fire Emblem- not every part of the game has to tie back to the main story. While it presents a myriad of different interactables and new features, I ended up not really wanting to toy around or mess with most of these as I figured much of it didn't actually matter. ![]() What Engage presents is a wonderful amalgamation of what the series has become- but doesn't provide an interesting solution as to what the series will do next. Rather than remembrance of times of elation or intrigue regarding a particularly well set up chapter or an interesting character or a strong tenet of worldbuilding, I'm reminded more often of flaws privy to previous titles in the series. The rougher part is how much the Fire Emblem part comes from just stealing other aspects of previous titles, and only really toying around with a few aspects in ways I don't feel are as well executed here or worse, have become so memetically ingrained to how a Fire Emblem is supposed to play out that it becomes a laughing stock. This game reminds me of so many other games, both from Fire Emblem and from other series, just by how much content is included in this game but also by how much better other games are at implementing new mechanics and evolving into this 'new generation of gaming', for better or worse. It's a game with so much Fire Emblem packed in, all for a game that barely feels like I'm playing Fire Emblem. ![]()
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